Visual C++游戏编程基础之键盘消息

一、键盘

1.虚拟键码:Windows系统下所有的按键被视为虚拟键(包含鼠标在内),每一个虚拟键都有其对应的虚拟键码;

2.键盘消息

(1)VM_KEWDOWN:按下按键消息;

(2)VM_KEYUP       :松开按键消息;

(3)VM_CHAR         :字符消息,当按下的按键为定义于ASCII码中的可打印字符时,便发出此字符消息;

3.系统键

(1)VM_SYSKEYDOWN:按下系统键消息;

(2)VM_SYSKEYUP      :松开系统键消息;

二、键盘消息处理

1.LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

(1)wParam:表示按下按键的虚拟键码;

(2)lParam  :存储按键的相关状态信息;

三、利用键盘上、下、左、右控制人物

1.首先设置人物的起始贴图坐标和起始方向,用0、1、2、3表示上、下、左、右,起始设为0;

2.初始化函数中,除贴背景图外,根据方向选择要贴的人物,还有根据方向判断人物图的宽和高,以便进行透明处理和贴图

   操作,此时若没有按键操作,WinMain函数将每隔一段时间进行贴图操作,从而实现了人物的原地跑动;

3.若此时按下向下的按键,消息处理函数接收按键消息,接着要判断当前人物所处的方向,根据不同的方向,适当修正,只要有

   明显下移就可以,然后判断y的值不能比地图的高还大,要设临界值;

4.更改了贴图坐标后,把方向设为1(下是1),然后就去指向绘图函数,然后又是重复2的操作;

四、效果

五、代码如下


#include "stdafx.h"
#include HINSTANCE hInst;
HBITMAP girl[4],bg;
HDC		hdc,mdc,bufdc;
HWND	hWnd;
DWORD	tPre,tNow;
int		num,dir,x,y;//num:连续图中的小图编号;dir:人物移动的方向;x,y为人物贴图坐标ATOM				MyRegisterClass(HINSTANCE hInstance);
BOOL				InitInstance(HINSTANCE, int);
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
void				MyPaint(HDC hdc);int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR     lpCmdLine,int       nCmdShow)
{MSG msg;MyRegisterClass(hInstance);if (!InitInstance (hInstance, nCmdShow)) {return FALSE;}while( msg.message!=WM_QUIT ){if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) ){TranslateMessage( &msg );DispatchMessage( &msg );}else{tNow = GetTickCount();if(tNow-tPre >= 40)MyPaint(hdc);}}return msg.wParam;
}ATOM MyRegisterClass(HINSTANCE hInstance)
{WNDCLASSEX wcex;wcex.cbSize = sizeof(WNDCLASSEX); wcex.style			= CS_HREDRAW | CS_VREDRAW;wcex.lpfnWndProc	= (WNDPROC)WndProc;wcex.cbClsExtra		= 0;wcex.cbWndExtra		= 0;wcex.hInstance		= hInstance;wcex.hIcon			= NULL;wcex.hCursor		= NULL;wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);wcex.lpszMenuName	= NULL;wcex.lpszClassName	= "canvas";wcex.hIconSm		= NULL;return RegisterClassEx(&wcex);
}BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{HBITMAP bmp;hInst = hInstance;hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);if (!hWnd){return FALSE;}MoveWindow(hWnd,10,10,640,500,true);ShowWindow(hWnd, nCmdShow);UpdateWindow(hWnd);hdc = GetDC(hWnd);mdc = CreateCompatibleDC(hdc);bufdc = CreateCompatibleDC(hdc);bmp = CreateCompatibleBitmap(hdc,640,480);SelectObject(mdc,bmp);x = 300;y = 250;//人物的起始贴图位置(300,250)dir = 0;//起始面向上num = 0;girl[0] = (HBITMAP)LoadImage(NULL,"girl0.bmp",IMAGE_BITMAP,440,148,LR_LOADFROMFILE);girl[1] = (HBITMAP)LoadImage(NULL,"girl1.bmp",IMAGE_BITMAP,424,154,LR_LOADFROMFILE);girl[2] = (HBITMAP)LoadImage(NULL,"girl2.bmp",IMAGE_BITMAP,480,148,LR_LOADFROMFILE);girl[3] = (HBITMAP)LoadImage(NULL,"girl3.bmp",IMAGE_BITMAP,480,148,LR_LOADFROMFILE);bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,640,480,LR_LOADFROMFILE);MyPaint(hdc);return TRUE;
}void MyPaint(HDC hdc)
{int w,h;SelectObject(bufdc,bg);BitBlt(mdc,0,0,640,480,bufdc,0,0,SRCCOPY);SelectObject(bufdc,girl[dir]);switch(dir){case 0:w = 55;h = 74;break;case 1:w = 53;h = 77;break;case 2:w = 60;h = 74;break;case 3:w = 60;h = 74;break;}BitBlt(mdc,x,y,w,h,bufdc,num*w,h,SRCAND);BitBlt(mdc,x,y,w,h,bufdc,num*w,0,SRCPAINT);BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);tPre = GetTickCount();         num++;if(num == 8)num = 0;}//Esc键结束程序
//方向键重设贴图坐标
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{switch (message){case WM_KEYDOWN:			      switch (wParam) {case VK_ESCAPE:           PostQuitMessage( 0 );break;case VK_UP:				  switch(dir){case 0:	y -= 10;break;case 1:x -= 1;y -= 8;break;case 2:	x += 2;y -= 10;break;case 3:x += 2;y -= 10;break;}if(y < 0)y = 0;dir = 0;break;case VK_DOWN:			 switch(dir){case 0:x += 1;y += 8;break;case 1:y += 10;break;case 2:x += 3;y += 6;break;case 3:x += 3;y += 6;break;}if(y > 375)y = 375;dir = 1;break;case VK_LEFT:			  switch(dir){case 0:x -= 12;break;case 1:x -= 13;y += 4;break;case 2:x -= 10;break;case 3:x -= 10;break;}if(x < 0)x = 0;dir = 2;break;case VK_RIGHT:			   switch(dir){case 0:x += 8;break;case 1:x += 7;y += 4;break;case 2:x += 10;break;case 3:x += 10;break;}if(x > 575)  //640-60x = 575;dir = 3;break;}break;case WM_DESTROY:			    	int i;DeleteDC(mdc);DeleteDC(bufdc);for(i=0;i<4;i++)DeleteObject(girl[i]);DeleteObject(bg);ReleaseDC(hWnd,hdc);PostQuitMessage(0);break;default:							return DefWindowProc(hWnd, message, wParam, lParam);}return 0;
}

 


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