枚举进程句柄File,Section,Mutant,Timer关闭Mutex句柄实现游戏多开

原文:http://www.cnblogs.com/Y4ng/archive/2012/09/06/EnumProcessHandle_EnumMutex.html  

  相信做过游戏多开的朋友就会发现,很多游戏普遍使用互斥mutex来防止程序多开,说实话这种方式已经非常OUT了。但是由于时间和技术的沉淀关系,留下来的游戏依然会存在这种方式。 最近接触到一款游戏是N前非常火热的对战游戏,可以称为经典之作;它就是用的Mutant来实现游戏防止多开的,一般咱们测试的时候都是用Xuetr来关闭游戏,但是要作为成品发布不可能要求客户拿Xuetr来列进程对象句柄,关句柄吧~

   网上搜索了半天都没有找到枚举进程句柄的例子,经过群里的大牛提点指到 ZwQuerySystemInformation SystemHandleInformation 可以实现句柄枚举功能;经过一番搜索编码测试 于是有了本文代码;

 

/*头文件声明*/
typedef LONG NTSTATUS;
#define STATUS_INFO_LENGTH_MISMATCH ((NTSTATUS)0xC0000004L)
#define NT_SUCCESS(Status) ((NTSTATUS)(Status) >= 0)typedef enum _SYSTEM_INFORMATION_CLASS {SystemBasicInformation,              // 0        Y        NSystemProcessorInformation,          // 1        Y        NSystemPerformanceInformation,        // 2        Y        NSystemTimeOfDayInformation,          // 3        Y        NSystemNotImplemented1,               // 4        Y        NSystemProcessesAndThreadsInformation, // 5       Y        NSystemCallCounts,                    // 6        Y        NSystemConfigurationInformation,      // 7        Y        NSystemProcessorTimes,                // 8        Y        NSystemGlobalFlag,                    // 9        Y        YSystemNotImplemented2,               // 10       Y        NSystemModuleInformation,             // 11       Y        NSystemLockInformation,               // 12       Y        NSystemNotImplemented3,               // 13       Y        NSystemNotImplemented4,               // 14       Y        NSystemNotImplemented5,               // 15       Y        NSystemHandleInformation,             // 16       Y        NSystemObjectInformation,             // 17       Y        NSystemPagefileInformation,           // 18       Y        NSystemInstructionEmulationCounts,    // 19       Y        NSystemInvalidInfoClass1,             // 20SystemCacheInformation,              // 21       Y        YSystemPoolTagInformation,            // 22       Y        NSystemProcessorStatistics,           // 23       Y        NSystemDpcInformation,                // 24       Y        YSystemNotImplemented6,               // 25       Y        NSystemLoadImage,                     // 26       N        YSystemUnloadImage,                   // 27       N        YSystemTimeAdjustment,                // 28       Y        YSystemNotImplemented7,               // 29       Y        NSystemNotImplemented8,               // 30       Y        NSystemNotImplemented9,               // 31       Y        NSystemCrashDumpInformation,          // 32       Y        NSystemExceptionInformation,          // 33       Y        NSystemCrashDumpStateInformation,     // 34       Y        Y/NSystemKernelDebuggerInformation,     // 35       Y        NSystemContextSwitchInformation,      // 36       Y        NSystemRegistryQuotaInformation,      // 37       Y        YSystemLoadAndCallImage,              // 38       N        YSystemPrioritySeparation,            // 39       N        YSystemNotImplemented10,              // 40       Y        NSystemNotImplemented11,              // 41       Y        NSystemInvalidInfoClass2,             // 42SystemInvalidInfoClass3,             // 43SystemTimeZoneInformation,           // 44       Y        NSystemLookasideInformation,          // 45       Y        NSystemSetTimeSlipEvent,              // 46       N        YSystemCreateSession,                 // 47       N        YSystemDeleteSession,                 // 48       N        YSystemInvalidInfoClass4,             // 49SystemRangeStartInformation,         // 50       Y        NSystemVerifierInformation,           // 51       Y        YSystemAddVerifier,                   // 52       N        YSystemSessionProcessesInformation    // 53       Y        N
} SYSTEM_INFORMATION_CLASS;typedef struct _CLIENT_ID
{HANDLE UniqueProcess;HANDLE UniqueThread;
}CLIENT_ID,*PCLIENT_ID;typedef struct
{USHORT Length;USHORT MaxLen;USHORT *Buffer;
}UNICODE_STRING, *PUNICODE_STRING;typedef struct _OBJECT_ATTRIBUTES 
{ULONG Length;HANDLE RootDirectory;PUNICODE_STRING ObjectName;ULONG Attributes;PVOID SecurityDescriptor;PVOID SecurityQualityOfService;
} OBJECT_ATTRIBUTES, *POBJECT_ATTRIBUTES; typedef struct _IO_COUNTERSEX {LARGE_INTEGER ReadOperationCount;LARGE_INTEGER WriteOperationCount;LARGE_INTEGER OtherOperationCount;LARGE_INTEGER ReadTransferCount;LARGE_INTEGER WriteTransferCount;LARGE_INTEGER OtherTransferCount;
} IO_COUNTERSEX, *PIO_COUNTERSEX;typedef enum {StateInitialized,StateReady,StateRunning,StateStandby,StateTerminated,StateWait,StateTransition,StateUnknown
} THREAD_STATE;typedef struct _VM_COUNTERS {SIZE_T PeakVirtualSize;SIZE_T VirtualSize;ULONG PageFaultCount;SIZE_T PeakWorkingSetSize;SIZE_T WorkingSetSize;SIZE_T QuotaPeakPagedPoolUsage;SIZE_T QuotaPagedPoolUsage;SIZE_T QuotaPeakNonPagedPoolUsage;SIZE_T QuotaNonPagedPoolUsage;SIZE_T PagefileUsage;SIZE_T PeakPagefileUsage;
} VM_COUNTERS;
typedef VM_COUNTERS *PVM_COUNTERS;typedef struct _SYSTEM_THREADS {LARGE_INTEGER KernelTime;LARGE_INTEGER UserTime;LARGE_INTEGER CreateTime;ULONG WaitTime;PVOID StartAddress;CLIENT_ID ClientId;ULONG Priority;ULONG BasePriority;ULONG ContextSwitchCount;THREAD_STATE State;ULONG WaitReason;
} SYSTEM_THREADS, *PSYSTEM_THREADS;typedef struct _SYSTEM_PROCESSES { // Information Class 5
    ULONG NextEntryDelta;ULONG ThreadCount;ULONG Reserved1[6];LARGE_INTEGER CreateTime;LARGE_INTEGER UserTime;LARGE_INTEGER KernelTime;UNICODE_STRING ProcessName;ULONG BasePriority;ULONG ProcessId;ULONG InheritedFromProcessId;ULONG HandleCount;ULONG Reserved2[2];VM_COUNTERS VmCounters;IO_COUNTERSEX IoCounters;  // Windows 2000 onlySYSTEM_THREADS Threads[1];
} SYSTEM_PROCESSES, *PSYSTEM_PROCESSES;typedef struct _SYSTEM_HANDLE_INFORMATION
{ULONG            ProcessId;UCHAR            ObjectTypeNumber;UCHAR            Flags;USHORT            Handle;PVOID            Object;ACCESS_MASK        GrantedAccess;
} SYSTEM_HANDLE_INFORMATION, *PSYSTEM_HANDLE_INFORMATION;typedef enum _OBJECT_INFORMATION_CLASS {ObjectBasicInformation,ObjectNameInformation,ObjectTypeInformation,ObjectAllInformation,ObjectDataInformation
} OBJECT_INFORMATION_CLASS;typedef struct _OBJECT_NAME_INFORMATION {UNICODE_STRING Name;
} OBJECT_NAME_INFORMATION, *POBJECT_NAME_INFORMATION;typedef NTSTATUS (NTAPI *NTQUERYOBJECT)(_In_opt_   HANDLE Handle,_In_       OBJECT_INFORMATION_CLASS ObjectInformationClass,_Out_opt_  PVOID ObjectInformation,_In_       ULONG ObjectInformationLength,_Out_opt_  PULONG ReturnLength);typedef NTSTATUS
(NTAPI *ZWQUERYSYSTEMINFORMATION)(IN SYSTEM_INFORMATION_CLASS SystemInformationClass,OUT PVOID SystemInformation,IN ULONG SystemInformationLength,OUT PULONG ReturnLength OPTIONAL);
ZWQUERYSYSTEMINFORMATION ZwQuerySystemInformation = (ZWQUERYSYSTEMINFORMATION)GetProcAddress(GetModuleHandle("ntdll.dll"),"ZwQuerySystemInformation");
NTQUERYOBJECT    NtQueryObject = (NTQUERYOBJECT)GetProcAddress(GetModuleHandle("ntdll.dll"),"NtQueryObject");
/*功能函数体*/
int _tmain(int argc, _TCHAR* argv[])
{DWORD dwSize = 0;PSYSTEM_HANDLE_INFORMATION pmodule = NULL;POBJECT_NAME_INFORMATION pNameInfo;POBJECT_NAME_INFORMATION pNameType;PVOID pbuffer = NULL;NTSTATUS Status;int nIndex = 0;DWORD dwFlags = 0;char szType[128] = {0};char szName[512] = {0};if(!ZwQuerySystemInformation){goto Exit0;}pbuffer = VirtualAlloc(NULL, 0x1000, MEM_COMMIT, PAGE_READWRITE);if(!pbuffer){goto Exit0;}Status = ZwQuerySystemInformation(SystemHandleInformation, pbuffer, 0x1000, &dwSize);if(!NT_SUCCESS(Status)){if (STATUS_INFO_LENGTH_MISMATCH != Status){goto Exit0;}else{// 这里大家可以保证程序的正确性使用循环分配稍好if (NULL != pbuffer){VirtualFree(pbuffer, 0, MEM_RELEASE);}if (dwSize*2 > 0x4000000)  // MAXSIZE
            {goto Exit0;}pbuffer = VirtualAlloc(NULL, dwSize*2, MEM_COMMIT, PAGE_READWRITE);if(!pbuffer){goto Exit0;}Status = ZwQuerySystemInformation(SystemHandleInformation, pbuffer, dwSize*2, NULL);if(!NT_SUCCESS(Status)){goto Exit0;    }}}pmodule = (PSYSTEM_HANDLE_INFORMATION)((PULONG)pbuffer+1);dwSize = *((PULONG)pbuffer);for(nIndex = 0; nIndex < dwSize; nIndex++){Status = NtQueryObject((HANDLE)pmodule[nIndex].Handle, ObjectNameInformation, szName, 512, &dwFlags);if (!NT_SUCCESS(Status)){goto Exit0;}Status = NtQueryObject((HANDLE)pmodule[nIndex].Handle, ObjectTypeInformation, szType, 128, &dwFlags);if (!NT_SUCCESS(Status)){goto Exit0;}pNameInfo = (POBJECT_NAME_INFORMATION)szName;pNameType = (POBJECT_NAME_INFORMATION)szType;printf("%wZ   %wZ\n", pNameType, pNameInfo);// 匹配是否为需要关闭的句柄名称if (0 == wcscmp((wchar_t *)pNameType->Name.Buffer, L"Mutant")){if (wcsstr((wchar_t *)pNameInfo->Name.Buffer, CLOSEMUTEXNAME)){CloseHandle((HANDLE)pmodule[nIndex].Handle);goto Exit0;}}}Exit0:if (NULL != pbuffer){VirtualFree(pbuffer, 0, MEM_RELEASE);}return 0;
}

CLOSEMUTEXNAME 为互斥的句柄名称,需要为宽字节;

程序执行结果如下:

为了测试方便直接把程序写入了main函数中,大家使用的时候稍微修改便可, 不过!得理解程序意思才行啊。 copy代码不做思考的程序员不是好裁缝!

参考文章列表:

ZwQuerySystemInformation枚举内核模块及简单应用 http://hi.baidu.com/_achillis/item/8b33ead8ccac28ea3cc2cb17


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