unity3D Vungle激励广告接入
原文地址:https://blog.csdn.net/qq_39860954/article/details/78911043
首先Vungle是个广告插件。好像暂时只支持视频激励广告。
然后,申请ID不在赘述,要注意的是Vungle需要申请两个ID。对应环境初始化的ID和”VunglePlacementID”。开始接入Vungle的视频广告,仍然是两个步骤。
第一步:导入插件。 下载地址
将你下载的VunglePlugin-x.x.x.unitypackage文件完全导入到你的项目中去。
出现以下文件。
第一步完成。
第二步,代码部分
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class VungleAd : MonoBehaviour {// Use this for initializationvoid Start(){Debug.Log("vungle init");//可添加多个"VunglePlacementID"Dictionary<string, bool> placements = new Dictionary<string, bool>{{ "VunglePlacementID", false }};string[] array = new string[placements.Keys.Count];placements.Keys.CopyTo(array, 0);//广告实例化,一次即可。Vungle.init("VungleAndroidAppId", array);initializeEventHandlers();}// Update is called once per framevoid Update () {}//广告对应事件。/* Setup EventHandlers for all available Vungle events */void initializeEventHandlers(){Vungle.adPlayableEvent += (placementID, adPlayable) => {if (placementID == "VunglePlacementID"){//判断广告是否加载完成}};//Event triggered during when an ad is about to be playedVungle.onAdStartedEvent += (placementID) => {Debug.Log("Ad " + placementID + " is starting! Pause your game animation or sound here.");};//Event is triggered when a Vungle ad finished and provides the entire information about this event//These can be used to determine how much of the video the user viewed, if they skipped the ad early, etc.Vungle.onAdFinishedEvent += (placementID, args) => {Debug.Log("Ad finished - placementID " + placementID + ", was call to action clicked:" + args.WasCallToActionClicked + ", is completed view:"+ args.IsCompletedView);if (args.IsCompletedView){//完成观看,奖励逻辑}};//Event is triggered when the ad's playable state has been changed//It can be used to enable certain functionality only accessible when ad plays are availableVungle.adPlayableEvent += (placementID, adPlayable) => {Debug.Log("Ad's playable state has been changed! placementID " + placementID + ". Now: " + adPlayable);//placements[placementID] = adPlayable;};//Fired log event from sdkVungle.onLogEvent += (log) => {Debug.Log("Log: " + log);};//Fired initialize event from sdkVungle.onInitializeEvent += () => {//adInited = true;Debug.Log("SDK initialized");LoadRewardAd("VunglePlacementID");};}//加载方法adUnitId是填写对应的"VunglePlacementID"public void LoadRewardAd(string adUnitId){Vungle.loadAd(adUnitId);}//显示激励广告public void ShowRewardAd(string adUnitId){//Vungle.isAdvertAvailable(adUnitId)判断对应ID广告是否可显示。if (Vungle.isAdvertAvailable(adUnitId)){Vungle.playAd(adUnitId);}}
}
新手的话将以上代码对应环境初始化的ID(”VungleAndroidAppId”)和”VunglePlacementID”替换成你自己的ID即可。
代码部分完成。
通过LoadRewardAd(string adUnitId)方法请求广告
通过ShowRewardAd(string adUnitId)方法显示广告即可。
老鸟的话可参考Vungle官方文档和入门指南来优化自己的代码。
以上。
需要真机或模拟器测试。
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