使用tkinter实现三子棋游戏
整体游戏很简单。下棋,判断胜利或者平局。没有加入电脑下棋的算法。
游戏界面:


代码:
import tkinter as tk
from tkinter import messagebox, Label, Button
from TicTacToeModel import TicTacToeModel
import requests
from PIL import ImageTk, Image
from io import BytesIOclass TicTacToeGUI:def __init__(self, root):# Create the model instance ...self.model = TicTacToeModel()# Create a 2D list to hold an array of buttons ...self.b = []for row in range(self.model.boardSize):q = []for col in range(self.model.boardSize):q.append(None)self.b.append(q)# You can now address b like a 2D matrix e.g. b[0][0]# Create the GUI .....menubar = tk.Menu()menubar.add_command(label='ResetGame', command=self.resetGUI)menubar.add_command(label='ResetImage', command=self.resetImg)menubar.add_command(label='Quit', command=root.destroy)root.config(menu=menubar)self.frame1 = tk.Frame(root, width=400, height=300, bg="GREY", borderwidth=2)self.frame2 = tk.Frame(root, width=400, height=200, bg="WHITE", borderwidth=2)self.createGUIAssets()self.createframe2()self.frame2.pack()self.frame1.pack()messagebox.showinfo("Hello", "Human player to start!")def getImg(self):headers = {'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.104 Safari/537.36'}# img_src = ' https://api.ixiaowai.cn/api/api.php'img_src = ' https://api.ixiaowai.cn/gqapi/gqapi.php'response = requests.get(url=img_src, headers=headers)# print(response)image = Image.open(BytesIO(response.content))x, y = image.sizey_s = 200x_s = int(x * y_s / y)img = image.resize((x_s, y_s), Image.ANTIALIAS)image = ImageTk.PhotoImage(img)return imagedef resetImg(self):self.image = self.getImg()self.Label.config(image=self.image)def createframe2(self):self.image = self.getImg()self.Label = tk.Label(self.frame2, image=self.image)self.Label.pack()# image.show()def createGUIAssets(self):for x in range(self.model.boardSize):self.frame1.columnconfigure(x, pad=20)self.frame1.grid_rowconfigure(x, pad=20)for row in range(self.model.boardSize):for col in range(self.model.boardSize):self.b[row][col] = Button(self.frame1, text='', bg='WHITE',relief='groove', borderwidth=20,height=3, width=8,command=lambda row=row, col=col: self.takeTurn(row, col))self.b[row][col].grid(row=row, column=col)def takeTurn(self, row, col):if not self.model.playSpace(row, col):returnelse:self.b[row][col].configure(bg="Green")status = self.model.checkWinStatus()if status == 1: # Player winmessagebox.showinfo("Result", "Player wins!!!!")self.resetGUI()elif status == 0: # Drawmessagebox.showinfo("Result", "Draw!!!!")self.resetGUI()elif status == -2: # On going ...(r, c) = self.model.computerTurn()self.b[r][c].configure(bg='red')if self.model.checkWinStatus() == -1:messagebox.showinfo("Result", "Computer wins!!!!")self.resetGUI()else:# Should not get here ...passdef resetGUI(self):for row in range(self.model.boardSize):for col in range(self.model.boardSize):self.b[row][col].configure(bg='WHITE')# And reset the model ...self.model.resetBoard()self.resetImg()def main():win = tk.Tk() # Create a windowwin.title("noughts-and-crosses") # Set window titlewin.geometry("400x580") # Set window sizewin.resizable(False, False) # Both x and y dimensions ...# Create the GUI as a Frame# and attach it to the window ...myApp = TicTacToeGUI(win)# Call the GUI mainloop ...win.mainloop()if __name__ == "__main__":main()
TicTacToeModel:
import numpy as np
import randomclass TicTacToeModel:""" The board is represented as 2D numpy array.A player marks their space with a 1, thecomputer with a -1"""def __init__(self):"""Create the board as a 2D matrix"""self.resetBoard()def resetBoard(self):self.boardSize = 3a = (self.boardSize, self.boardSize)self.board = np.zeros(a)def playSpace(self, row, col):"""User plays a spaceReturn True if space can be played, False otherwise"""if row > self.boardSize or row < 0 \or col > self.boardSize or col < 0:return Falseelse:# Check if space is occupied ...if self.board[row][col] != 0:return Falseelse:self.board[row][col] = 1return Truedef checkWinStatus(self):""" Looks for 3 in a row, column or diagonalReturn 0 if draw, 1 if the player has wonand -1 if the computer has won, and -2 is the game isongoing"""# Check the columns ...for row in range(self.boardSize):sum = 0for col in range(self.boardSize):sum += self.board[row][col]if sum == 3:return 1elif sum == -3:return -1# Check the rows ...for col in range(self.boardSize):sum = 0for row in range(self.boardSize):sum += self.board[row][col]if sum == 3:return 1elif sum == -3:return -1# Check the diagonals ...sum1 = 0sum2 = 0for diag in range(self.boardSize):sum1 += self.board[diag][diag]sum2 += self.board[diag][self.boardSize - 1 - diag]if sum1 == 3 or sum2 == 3:return 1elif sum1 == -3 or sum2 == -3:return -1# Check for incomplete game ...for row in range(self.boardSize):for col in range(self.boardSize):if self.board[row][col] == 0:return -2# If we get here, it's a draw ...return 0def computerTurn(self):""" The computer chooses an unoccupiedspace at random. Returns a tuple(row, col) when chosen"""# To prevent infinite loops ....if self.checkWinStatus() != -2:return (-1, -1)played = Falsewhile played == False:row = random.randrange(self.boardSize)col = random.randrange(self.boardSize)if self.board[row][col] == 0:self.board[row][col] = -1played = Truereturn (row, col)def main():# Basic check that the game works ...# You can expand this if you like ...game = TicTacToeModel()game.playSpace(0, 0)(r, c) = game.computerTurn()print(game.board)print(game.checkWinStatus())if __name__ == "__main__":main()
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