定位算法——TDOA的Chan算法推导与Matlab实现

TDOA算法原理

TDOA(Time Difference of Arrival)——时间差到达算法,利用了几何数学中双曲线的特点—— 双曲线上的任意点到达两焦点的距离差是固定值。 这个距离差它天然可以抹去用户设备(UE)和基站的之间时钟误差。
请添加图片描述
P 1 C 1 = c ⋅ ( t 11 + Δ t ) P_1C_1 = c·(t_{11}+\Delta t) P1C1=c(t11+Δt)其中 Δ t \Delta t Δt是UE和基站之间的钟差(在UE与基站不完全同步的情况下),这个钟差我们没法直接获得。
P 1 C 2 = c ⋅ ( t 12 + Δ t ) P_1C_2 = c·(t_{12}+\Delta t) P1C2=c(t12+Δt) 则 ∣ P 1 C 1 − P 1 C 2 ∣ = c ⋅ ( t 11 − t 12 ) 则|P_1C_1-P_1C_2 |=c·(t_{11}-t_{12}) P1C1P1C2=c(t11t12)可见这里的钟差 Δ t \Delta t Δt被消除了,之后使用数学方法求出两个双曲线的焦点。但这同时也暗示着 基站的时钟需要同步才能被消除。 所以TDOA算法特性:UE和基站无需同步,基站之间需要同步,最少三个基站能测得焦点。

Chan算法介绍

在TDOA的解算方法上,有直接求解析解的Chan算法、Fang算法。也有迭代算法如Taylor算法(它是通过不断计算当前误差来调整参数,这个误差需要真实的位置标签来对比,但我们有真实标签后为什么还需要估计呢?这个是我对Taylor算法的疑惑,欢迎大家一起探讨👏)。基于解析解的方差理论上是没有误差的,它只受限于计算机的计算精度。

Chan算法公式推导

Chan算法公式推导
Chan算法公式推导
上述算法中, A x = r 0 C + D Ax=r_0C+D Ax=r0C+D,先求 A x = C Ax=C Ax=C的解 x a x_a xa,再求 A x = D Ax=D Ax=D的解 x b x_b xb,再求 r 0 r_0 r0,最后按照 x = r 0 x a + x b x=r_0x_a+x_b x=r0xa+xb组合起来。

Chan算法实现2D


%%
clc; 
clear;
close all; 
format long;
figure;%设置UE位置
for i=1:100ue_x = randi(100); ue_y = randi(100);scatter(ue_x, ue_y, '*');hold on;%注意注意!!!基站的y不能全部相同,否则在第57行的矩阵A第二列元素全为0,Ax=C或Ax=Ds时求不出唯一解stations = [-40 0; 20 0; 40 50; 10 10];     %第四个基站是为了提出伪解hold on;r0_real = distance(ue_x, ue_y,stations(1,1), stations(1,2));r1_real = distance(ue_x, ue_y,stations(2,1), stations(2,2));r2_real = distance(ue_x, ue_y,stations(3,1), stations(3,2));r3_real = distance(ue_x, ue_y,stations(4,1), stations(4,2));%ri_real只是用来计算tds,实际上它会带有时钟误差,而这个误差我们不能直接得到tds = [r1_real-r0_real r2_real-r0_real, r3_real-r0_real];position = TDOA(stations, tds);scatter(position(1), position(2), 'o');hold on;
end
%%
function [position] = TDOA(stations, tds)x0 = stations(1,1);y0 = stations(1,2);x1 = stations(2,1);y1 = stations(2,2);x2 = stations(3,1);y2 = stations(3,2);x3 = stations(4,1);y3 = stations(4,2);r10 = tds(1);r20 = tds(2);r30 = tds(3);   %ue对3号基站和0号基站的距离差,真实的scatter(x0,y0,120,'d', 'filled'); text(x0,y0,'Anchor1');scatter(x1,y1,120,'d', 'filled'); text(x1,y1,'Anchor2');scatter(x2,y2,120,'d', 'filled'); text(x2,y2,'Anchor3');hold on;x10 = x1 - x0;x20 = x2 - x0;y10 = y1 - y0;y20 = y2 - y0;k0  = x0^2 + y0^2;k1  = x1^2 + y1^2;k2  = x2^2 + y2^2;A = [x10 y10; x20 y20];C = -[r10; r20];D = [(k1-k0-r10^2)/2; (k2-k0-r20^2)/2];%求解Ax = r0 * C + Da = A\C;b = A\D;%求解r0A_ = a(1)^2 + a(2)^2-1;B_ = a(1) * (b(1) - x0) + a(2) * (b(2) - y0);C_ = (x0 - b(1))^2 + (y0 - b(2))^2;if B_^2-A_*C_ < 0position = [Nan, Nan];elser0_1 = -(B_+sqrt(B_^2-A_*C_))/A_;r0_2 = -(B_-sqrt(B_^2-A_*C_))/A_;X1 = a * r0_1 + b;X2 = a * r0_2 + b;%剔除错误解:方法一:UE和基站时钟尽量同步。方法二:增加观测站(本例使用)if abs(r30-(distance(X1(1),X1(2),x3,y3)-distance(X1(1),X1(2),x0,y0))) < 1e-8position = X1;elseposition = X2;endend
end%%
function dist = distance(x1,y1,x2,y2)dist = sqrt((x1-x2)^2 + (y1-y2)^2);    
end

上述代码需要注意三个地方!!!

  1. 算距离差时,不加上绝对值,这样可以排除掉一半的解(两双曲线相交有2至4个交交点)
  2. 计算 r 0 r_0 r0时可能有伪解,需要增加观测站或牺牲一定精度来排除另外一个解。(本文是增加了一个基站)。
  3. 二维定位时,不允许所有的基站在 y y y轴的数值相等。

上述代码得到的结果
在这里插入图片描述
上图中*表示UE的真实位置,o表示UE的计算位置,可以看到每个UE的位置都被正确解算了。

Chan算法实现3D


%%
clc; 
clear;
close all;
format long;% tmp = unifrnd(0,255,4,2);
% x1 = tmp(1,1); y1 = tmp(1,2);  % Anchor1
% x2 = tmp(2,1); y2 = tmp(2,2);  % Anchor2
% x3 = tmp(3,1); y3 = tmp(3,2);  % Anchor3figure;
%随机生成100个UE位置,并对其进行TDOA计算
correct_sum = 0;
uncorrect_sum = 0;
for i=1:100ue_x = randi(60)+randn();ue_y = randi(60)+randn();ue_z = randi(60)+randn();scatter3(ue_x, ue_y, ue_z, 120, '*');hold on;%注意注意!!!基站的z不能全部相同,否则在第67行的矩阵A第三列元素全为0,Ax=C或Ax=Ds时求不出唯一解stations = [-40 0 5; 20 0 15; 40 50 5; 0 0 5; 10 10 10];  r0_real = distance(ue_x, ue_y, ue_z, stations(1,1), stations(1,2), stations(1,3));r1_real = distance(ue_x, ue_y, ue_z, stations(2,1), stations(2,2), stations(2,3));r2_real = distance(ue_x, ue_y, ue_z, stations(3,1), stations(3,2), stations(3,3));r3_real = distance(ue_x, ue_y, ue_z, stations(4,1), stations(4,2), stations(4,3));r4_real = distance(ue_x, ue_y, ue_z, stations(5,1), stations(5,2), stations(5,3));tds = [r1_real-r0_real r2_real-r0_real r3_real-r0_real r4_real-r0_real];position = TDOA(stations, tds);if distance(position(1), position(2), position(3), ue_x, ue_y, ue_z) < 1e-8correct_sum = correct_sum + 1;elseuncorrect_sum = uncorrect_sum + 1;endscatter3(position(1), position(2), position(3), 'o', 'r');hold on;end
%%
function [position] = TDOA(stations, tds)x0 = stations(1,1);y0 = stations(1,2);z0 = stations(1,3);x1 = stations(2,1);y1 = stations(2,2);z1 = stations(2,3);x2 = stations(3,1);y2 = stations(3,2);z2 = stations(3,3);x3 = stations(4,1);y3 = stations(4,2);z3 = stations(4,3);x4 = stations(5,1);y4 = stations(5,2);z4 = stations(5,3);r10 = tds(1);r20 = tds(2);r30 = tds(3);r40 = tds(4);scatter3(x0,y0,z0,120,'d', 'filled'); text(x0,y0,z0,'Station1');hold on;scatter3(x1,y1,z1,120,'d', 'filled'); text(x1,y1,z1,'Station2');hold on;scatter3(x2,y2,z2,120,'d', 'filled'); text(x2,y2,z2,'Station3');hold on;scatter3(x3,y3,z3,120,'d', 'filled'); text(x3,y3,z3,'Station4');hold on;hold on;% r21 represents the TDOA between anchor1 and anchor2% r31 represents the TDOA between anchor1 and anchor3x10 = x1 - x0;x20 = x2 - x0;x30 = x3 - x0;y10 = y1 - y0;y20 = y2 - y0;y30 = y3 - y0;z10 = z1 - z0;z20 = z2 - z0;z30 = z3 - z0;k0  = x0^2 + y0^2 + z0^2;k1  = x1^2 + y1^2 + z1^2;k2  = x2^2 + y2^2 + z2^2;k3  = x3^2 + y3^2 + z3^2;A = [x10 y10 z10; x20 y20 z20; x30 y30 z30];C = -[r10; r20; r30];D = [(k1-k0-r10^2)/2; (k2-k0-r20^2)/2; (k3-k0-r30^2)/2];%求解Ax = r0 * C + Da = A\C;b = A\D;%求解r0A_ = a(1)^2 + a(2)^2 + a(3)^2 -1;B_ = a(1) * (b(1) - x0) + a(2) * (b(2) - y0) + a(3) * (b(3) - z0);C_ = (x0 - b(1))^2 + (y0 - b(2))^2 + (z0 - b(3))^2;r0_1 = -(B_+sqrt(B_^2-A_*C_))/A_;r0_2 = -(B_-sqrt(B_^2-A_*C_))/A_;X1 = a * r0_1 + b;X2 = a * r0_2 + b;%剔除错误解:方法一:UE和基站时钟尽量同步。方法二:增加观测站(本例使用)if abs(r40-(distance(X1(1),X1(2),X1(3),x4,y4,z4)-distance(X1(1),X1(2),X1(3),x0,y0,z0))) < 1e-8position = X1;elseposition = X2;endend%%
function dist = distance(x1,y1,z1,x2,y2,z2)dist = sqrt((x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2);    
end

这份代码是随机生成了100个三维点,然后使用Chan算法解算位置。
上述代码也需要注意三个地方!!!

  1. 算距离差时,不加上绝对值,这样可以排除掉一半的解(两双曲线相交有2至4个交交点)
  2. 计算 r 0 r_0 r0时可能有伪解,需要增加观测站或牺牲一定精度来排除另外一个解。(本文是增加了一个基站)。
  3. 二维定位时,不允许所有的基站在 z z z轴的数值相等。

上述代码的运行结果
在这里插入图片描述
经过测试,所有的解算误差都小于 1 0 − 8 10^{-8} 108


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