iOS 小游戏项目——数字速算升级版

级别: ★☆☆☆☆
标签:「iOS」「小游戏项目」「数字速算」
作者: MrLiuQ
审校: QiShare团队

前言:最近公司部门在组织团建,需要准备准备两个团建小游戏, 分别是“数字速算升级版”和“你话我猜升级版”。

小编琢磨了一下,发现这个两个小项目很适合入门iOS,故这篇文章诞生了。 本篇将介绍 iOS 小游戏项目——数字速算升级版。 希望通过这篇文章,能够帮助对iOS感兴趣的同学快速入门iOS。

效果图如下:

一、项目需求

  1. UI层面: 8个Label,3个Button。

图解:

  1. 逻辑层面:

    • 点击出题/开始按钮,随机生成三个数(两位数及以下)和两个运算符(加、减、乘)。
    • 做一个计时器,从0开始计时,直到游戏结束,查看游戏时长。
    • 点击出题,刷新题目。
    • 点击结果,计算出结果。
    • 点击开始按钮,出现一个弹窗,点击确定,开始计时。
  2. 难题概率:

    • 个位数出现的概率比两位数高。
    • 乘法出现的概率比加减法低。

二、实现思路

  1. UI层面:
  • 方式一:storyboard(拖控件、加约束)。
  • 方式二:纯代码。

项目中,我选择的storyboard。独立开发时,用storyboard比较高效。

@property (weak, nonatomic) IBOutlet UILabel *factorLabel1;//!< 数字Label1
@property (weak, nonatomic) IBOutlet UILabel *factorLabel2;//!< 数字Label2
@property (weak, nonatomic) IBOutlet UILabel *factorLabel3;//!< 数字Label3
@property (weak, nonatomic) IBOutlet UILabel *operatorLabel1;//!< 运算符Label1
@property (weak, nonatomic) IBOutlet UILabel *operatorLabel2;//!< 运算符Label2
@property (weak, nonatomic) IBOutlet UILabel *resultLabel;//!< 结果Label
@property (weak, nonatomic) IBOutlet UILabel *recordingLabel;//!< 计时Label
@property (weak, nonatomic) IBOutlet UIButton *questionButton;//!< 出题Button
@property (weak, nonatomic) IBOutlet UIButton *resultButton;//!< 结果Button
@property (weak, nonatomic) IBOutlet UIButton *startButton;//!< 开始Button
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  1. 业务逻辑:
  • 所要保存的属性:
@property (nonatomic, strong) NSTimer *timer;//!< 计时器
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  • 开始按钮业务逻辑:
- (IBAction)startButtonClicked:(UIButton *)sender {NSString *message = [NSString stringWithFormat:@"确定要 %@ 吗?", sender.currentTitle];UIAlertController *alertController = [UIAlertController alertControllerWithTitle:nil message:message preferredStyle:UIAlertControllerStyleAlert];UIAlertAction *cancelAction = [UIAlertAction actionWithTitle:@"取消" style:UIAlertActionStyleCancel handler:nil];UIAlertAction *confirmAction = [UIAlertAction actionWithTitle:sender.currentTitle style:UIAlertActionStyleDefault handler:^(UIAlertAction * _Nonnull action) {sender.selected = !sender.selected; self.resultButton.enabled = !self.resultButton.enabled;if (sender.selected) {[self resetElements];[self startTimer];} else {[self stopTimer];}}];[alertController addAction:cancelAction];[alertController addAction:confirmAction];[self.navigationController presentViewController:alertController animated:YES completion:nil];
}
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  • 出题按钮业务逻辑:
- (IBAction)questionButtonClicked:(id)sender {_questionButton.enabled = NO;_resultButton.enabled = YES;[self setQuestion];if (_speechManager) {_recordingLabel.text = @"";_recordingLabel.layer.borderWidth = .0;[_speechManager startRecordingWithResponse:^(NSString * _Nonnull formatString) {self.recordingLabel.text = [formatString componentsSeparatedByString:@" "].lastObject;}];}
}
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  • 结果按钮业务逻辑:
- (IBAction)resultButtonClicked:(id)sender {_questionButton.enabled = YES;_resultButton.enabled = NO;_resultLabel.text = @([self calculate]).stringValue;if (_speechManager) {[_speechManager stopRecording];_recordingLabel.layer.borderWidth = 1.0;if ([_recordingLabel.text isEqualToString:_resultLabel.text]) {_recordingLabel.layer.borderColor = [UIColor greenColor].CGColor;} else {_recordingLabel.layer.borderColor = [UIColor redColor].CGColor;}}
}
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  • 出题业务逻辑:
- (void)setQuestion {_resultLabel.text = @"";_factorLabel1.text = [self generateFactor];_factorLabel2.text = [self generateFactor];_factorLabel3.text = [self generateFactor];_operatorLabel1.text = [self generateOperator];_operatorLabel2.text = [self generateOperator];
}//! 生成数字
- (NSString *)generateFactor {NSUInteger r = arc4random() % 10;NSUInteger max = r < 4? 10: r < 7? 20: r < 9? 50: 100;NSUInteger factor = arc4random() % max;return @(factor).stringValue;
}//! 生成运算符
- (NSString *)generateOperator {NSUInteger r = arc4random() % 5;NSString *operator = r < 2? @"+": r < 4? @"-": @"×";return operator;
}
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  • 计算方法业务逻辑:
- (NSInteger)calculate {NSUInteger factor1 = _factorLabel1.text.integerValue;NSUInteger factor2 = _factorLabel2.text.integerValue;NSUInteger factor3 = _factorLabel3.text.integerValue;NSString *operator1 = _operatorLabel1.text;NSString *operator2 = _operatorLabel2.text;NSInteger result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:factor2];if ([operator2 isEqualToString:@"×"]) {result = [self calculateWithOperator:operator2 leftFactor:factor2 rightFactor:factor3];result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:result];} else {result = [self calculateWithOperator:operator2 leftFactor:result rightFactor:factor3];}return result;
}- (NSUInteger)calculateWithOperator:(NSString *)operator leftFactor:(NSUInteger)leftFactor rightFactor:(NSUInteger)rightFactor  {NSInteger result = leftFactor;if ([operator isEqualToString:@"+"]) {result += rightFactor;} else if ([operator isEqualToString:@"-"]) {result -= rightFactor;} else {result *= rightFactor;}return result;
}
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  • 重置元素逻辑:
- (void)resetElements {_factorLabel1.text = @"0";_factorLabel2.text = @"0";_factorLabel3.text = @"0";_operatorLabel1.text = @"+";_operatorLabel2.text = @"+";_resultLabel.text = @"0";_recordingLabel.text = @"0";_questionButton.enabled = YES;_resultButton.enabled = YES;
}
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  • 定时器业务逻辑:
- (void)startTimer {[self stopTimer];_timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(countUp) userInfo:nil repeats:YES];
}- (void)stopTimer {[_timer invalidate];_timer = nil;
}- (void)countUp {NSInteger count = _recordingLabel.text.integerValue;_recordingLabel.text = @(++count).stringValue;
}
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三、难点:难题概率

  • 数字生成概率算法:
随机数数字范围概率
0,1,2,30~940%
4,5,60~2030%
7,80~5020%
90~10010%
//! 生成数字
- (NSString *)generateFactor {NSUInteger r = arc4random() % 10;NSUInteger max = r < 4? 10: r < 7? 20: r < 9? 50: 100;NSUInteger factor = arc4random() % max;return @(factor).stringValue;
}
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  • 运算符生成概率算法:
随机数运算符概率
0,1+40%
2,3-40%
4x20%
//! 生成运算符
- (NSString *)generateOperator {NSUInteger r = arc4random() % 5;NSString *operator = r < 2? @"+": r < 4? @"-": @"×";return operator;
}
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  • 计算算法:
- (NSInteger)calculate {NSUInteger factor1 = _factorLabel1.text.integerValue;NSUInteger factor2 = _factorLabel2.text.integerValue;NSUInteger factor3 = _factorLabel3.text.integerValue;NSString *operator1 = _operatorLabel1.text;NSString *operator2 = _operatorLabel2.text;NSInteger result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:factor2];if ([operator2 isEqualToString:@"×"]) {result = [self calculateWithOperator:operator2 leftFactor:factor2 rightFactor:factor3];result = [self calculateWithOperator:operator1 leftFactor:factor1 rightFactor:result];} else {result = [self calculateWithOperator:operator2 leftFactor:result rightFactor:factor3];}return result;
}- (NSUInteger)calculateWithOperator:(NSString *)operator leftFactor:(NSUInteger)leftFactor rightFactor:(NSUInteger)rightFactor  {NSInteger result = leftFactor;if ([operator isEqualToString:@"+"]) {result += rightFactor;} else if ([operator isEqualToString:@"-"]) {result -= rightFactor;} else {result *= rightFactor;}return result;
}
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最后,工程源码:游戏源码


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