cocos2d-x 3.1.1 学习笔记[17] 关于函数的那些勾当
对于cocos2d-x经常要用到的方法,不得不好好研究一下,这次的研究真心有收获。
首先定义一个精灵,实现一连串连续的动作。
为了动作能够回调我们的函数,我们必须先声明并实现他们。
void callBack();void callBack_1(Node* node);void callBack_2(Node* node,const char* str);void Nice::callBack(){log("Nice::callBack()");}void Nice::callBack_1(Node* node){log("This tag is %d",node->getTag());}void Nice::callBack_2(Node* node,const char* str){log("This tag is %d, and str is %s",node->getTag(), str);}//然后就开始创建我们伟大的精灵了。sp_area = Sprite::create("newAlwaysShow.png");//sp_area is a class member ,Sprite* ap_area;sp_area->setTag(1314);auto sp_another = Sprite::create();sp_another->setTag(520);addChild(sp_another);addChild(sp_area);//翻滚吧,可爱的精灵们!/*CallFunc 创建的函数必须是无参数的CallFuncN 创建的函数可以是一个至多个参数*/sp_area->runAction(Sequence::create(MoveTo::create(2, Vec2(200, 200)),CallFunc::create(CC_CALLBACK_0(Nice::callBack, this)),CallFuncN::create(CC_CALLBACK_1(Nice::callBack_2, this, "I have tow parameter")),NULL));//这样写完之后,发现runAction里面的东西好平淡(平淡有时候才不是真呢!),于是我就瞎写一通,残忍的把它变成了这个样子。sp_area->runAction(Sequence::create(MoveTo::create(2, Vec2(200, 200)),CallFunc::create(CC_CALLBACK_0(Nice::callBack, this)),CallFunc::create([&]()->void{log("Done1");log("This tag is %d", sp_area->getTag());}),CallFunc::create(std::bind(&Nice::callBack, this)),CallFuncN::create(CC_CALLBACK_1(Nice::callBack_1, this)),//1314CallFuncN::create(CC_CALLBACK_0(Nice::callBack_1, this, sp_another)),//520CallFuncN::create([](Node* node){log("this tag is %d", node->getTag());}),//1314CallFuncN::create(std::bind(&Nice::callBack_1, this, sp_area)),//1314CallFuncN::create(std::bind(&Nice::callBack_1, this, sp_another)),//520CallFuncN::create(CC_CALLBACK_1(Nice::callBack_2, this, "I have tow parameter")),NULL));
好吧,他现在已经面目全非了。其实这么多行也只是用到了两种方法而已,第一种lambda表达式,第二种std::bind()。(尼玛,你在逗我吗?不是还有CC_CALLBACK_0吗?)
额。既然这样就让我们来看下源码吧!
// new callbacks based on C++11
#define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__)
#define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__)
#define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__)
#define CC_CALLBACK_3(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, ##__VA_ARGS__)
我们来看下这个到处勾搭的宏是怎么定义的~~~
#define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__)
#define CC_CALLBACK_0( 方法,目标, 可变参数) std::bind(&取方法的地址,目标, 可变参数)
PS:在定义宏的时候是不能用...来当作前面的...作为可变参数的,必须要使用##__VA_ARGS__这个伟大的第三者来替换掉
可变参数在整个cocos-x中也还是用到很多的。比如创建Sequence::create就是运动了,不然你怎么能在创建一连串的动作的时候传入那么多的参数的说。
那么接下来就来看看源码吧。(又是源码- -)
Sequece::create是分平台实现的(分为win和其他)#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)// WP8 in VS2012 does not support nullptr in variable args lists and variadic templates are also not supportedtypedef FiniteTimeAction* M;static Sequence* create(M m1, std::nullptr_t listEnd) { return variadicCreate(m1, NULL); }static Sequence* create(M m1, M m2, std::nullptr_t listEnd) { return variadicCreate(m1, m2, NULL); }static Sequence* create(M m1, M m2, M m3, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, NULL); }static Sequence* create(M m1, M m2, M m3, M m4, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, NULL); }static Sequence* create(M m1, M m2, M m3, M m4, M m5, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, NULL); }static Sequence* create(M m1, M m2, M m3, M m4, M m5, M m6, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, NULL); }static Sequence* create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, m7, NULL); }static Sequence* create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, m7, m8, NULL); }static Sequence* create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, m7, m8, m9, NULL); }static Sequence* create(M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, M m10, std::nullptr_t listEnd) { return variadicCreate(m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, NULL); }// On WP8 for variable argument lists longer than 10 items, use the other create functions or variadicCreate with NULL as the last argumentstatic Sequence* variadicCreate(FiniteTimeAction* item, ...);
#elsestatic Sequence* create(FiniteTimeAction *action1, ...) CC_REQUIRES_NULL_TERMINATION;
#endifSequence* Sequence::create(FiniteTimeAction *action1, ...)
{va_list params;va_start(params, action1);Sequence *ret = Sequence::createWithVariableList(action1, params);//传给了createWithVariableList让他来处理va_end(params);return ret;
}Sequence* Sequence::createWithVariableList(FiniteTimeAction *action1, va_list args)
{FiniteTimeAction *now;FiniteTimeAction *prev = action1;bool bOneAction = true;while (action1){now = va_arg(args, FiniteTimeAction*);//如果第二个动作存在if (now){prev = createWithTwoActions(prev, now);bOneAction = false;}//如果第二个动作不存在else{// If only one action is added to Sequence, make up a Sequence by adding a simplest finite time action.if (bOneAction){prev = createWithTwoActions(prev, ExtraAction::create());}break;}}return ((Sequence*)prev);
}
我们就按照他的思路来实现一个可变参数的函数
void manyArgument(int num, ...);void Nice::manyArgument(int num, ...){va_list params;//va_start函数的第二个参数要和manyArgument的第一个参数一样va_start(params, num);int now;log("fist is %d", num);while (true){now = va_arg(params, int);if (now != -1){log("now is %d", now);}else{break;}}va_end(params);}manyArgument(1, 2, 3, 4, -1);
可以发现多个参数的的时候必须要有一个可以终止的条件(例如最后一个为-1),但是如果在中途就要传入-1怎么办?
这个时候只能把传入的参数改为int*
void manyArgument(int* num, ...);
然后再把最后终止的条件换为!= null,但是这样在传入参数的时候就麻烦(有得必有失)
void manyArgument(int* num, ...);void Nice::manyArgument(int* num, ...){va_list params;//va_start函数的第二个参数要和manyArgument的第一个参数一样va_start(params, num);int* now;log("fist is %d", *num);while (true){now = va_arg(params, int*);if (now != nullptr){log("now is %d", *now);}else{break;}}va_end(params);}int arr[] {3,6,9,12};manyArgument(arr, arr+1, arr+2, arr+3, nullptr);
接着试试定义一个可变参数得宏 ##__VA_ARGS__ 就代表着前面传入进来的可变参数
#define MANYARGUMENT(__num__, ...) manyArgument(__num__, ##__VA_ARGS__)MANYARGUMENT(arr, arr+1, arr+2, nullptr);
别忘记我们还有std::placeholders::_1 占位没有玩过呢= =
auto add_num = std::bind(&Nice::add, this, std::placeholders::_1, std::placeholders::_2, 10);log("sum is %d", add_num(1, 1));//12log("sum is %d", add_num(1, 1, 2));//12log("sum is %d", add_num(1, 1, 2, 4));//12//无论怎么改变参数的第三位也是固定死了是10的,神奇的是居然能传入四个参数,明摆着就是只认定前两个参数是有效的,后面的统统无效。
学到这里。貌似对这个流程还是比较清楚的嘛。虽然可能还有更多的只是没有发现,但是我们还有更多的时间没有用呀!
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