//包含PVZ从一行到僵王内容
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
int x,y;
int Boss=100;
int map1[5][9];
int map2[3][9];
int map3[9];
int kill;
int xrk;
int yg;
int out1() {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"1豌豆射手(100阳光)"<=100) {cin>>b;map3[b]=9;yg-=100;}}
}
int play2() {char c;int a,b;if(kbhit()) {c=getch();if(c=='1'&&yg>=100) {cin>>a>>b;map2[a][b]=9;yg-=100;}if(c=='2'&&yg>=50) {yg-=50;cin>>a>>b;map2[a][b]=7;xrk++;}}
}
int play3() {char c;int a,b;if(kbhit()) {c=getch();if(c=='1'&&yg>=100) {cin>>a>>b;map1[a][b]=9;yg-=100;}if(c=='2'&&yg>=50) {yg-=50;cin>>a>>b;map1[a][b]=7;xrk++;}if(c=='3'&&yg>=25){yg-=25;cin>>a>>b;map1[a][b]=4;}}
}
int main() {first();int play_num=0;int key=0;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"一波攻势来袭!";Sleep(2000);while(key==0) {yg=200;kill=0;y=8;while(true) {system("cls");out1();play1();Z1();if(y==0) {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"僵尸们吃掉了你的脑子!";Sleep(2000);break;}if(kill>=10){key=1;break;}yg+=25;yg+=xrk*25;Sleep(500);}}key=0; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"一大波攻势!";Sleep(2000);while(key==0) {yg=200;kill=0;y=8;while(true) {system("cls");out2();play2();Z2();if(y==0) {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"僵尸们吃掉了你的脑子!";Sleep(2000);break;}if(kill>=30){key=1;break;}yg+=25;yg+=xrk*25;Sleep(500);}}SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"一大波僵尸来袭!";Sleep(2000);key=0;while(key==0) {yg=200;kill=0;y=8;while(true) {system("cls");out3();play3();Z3();if(y==0) {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"僵尸们吃掉了你的脑子!";Sleep(2000);break;}if(kill>=50){key=1;break;}yg+=25;yg+=xrk*25;Sleep(500);}}key=0;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"僵王博士的复仇!(这次是改造机甲,因为放僵尸基本没用,要自己上。)";Sleep(2000);while(Boss>0) {Boss=100;yg=200;kill=0;x=2;y=8;while(true) {system("cls");out4();play3();Z4();if(y==0) {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"僵尸们吃掉了你的脑子!";Sleep(2000);break;}if(Boss<=0){key=1;break;}yg+=25;yg+=xrk*25;Sleep(500);}}key=0;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"击退僵尸!";Sleep(2000);return 0;
}
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