音视频开发系列(28)AudioTrack播放PCM音频

目录

 

  1. AudioTrack和MediaPlayer

  2. AudioTrack的API介绍(构造、操作、状态机)

  3. 具体实现(Static和Stream两种模式)

  4. 遇到的问题

  5. 收获

一、MediaPlayer和AudioTrack

Android SDK 中提供了三种播放声音的API,常见的是MediaPlayer和AudioTrack
其中AudioTrack管理、播放单一音频资源。可以将PCM音频数据传输到音频接收器,以供播放,只能播放源码流即PCM,wav封装格式的音频也可以用AudioTrack播放,但是wav头部分在播放解析时会发出噪音。而MediaPlayer可以播放多种格式的音频文件,比如 mp3 aac等,因为MediaPlayer会在framework层创建对应的音频解码器。

既然MediaPlayer可以播放那么多的音频格式,为什么我们还要学习AudioTrack呐?

首先MediaPlayer在framwork层还是会创建AudioTrack,把解码后的PCM流传递给AudioTrack,再传递给AudioFliger进行混音播放。

每一个音频流对应一个AudioTrack,AudioTrack会在创建时注册到AudioFlinger中,AudioFlinger把所有的AudioTrack进行混合Mixer,然后输送到AudioHardware进行播放。Android最多可以同时创建32个音频流。在短视频编辑等应用领域,对视频进行添加配乐进行编辑,需要把视频中的音轨和配乐中的音轨进行解码PCM进行混合再编码。再或者我们在“剪映”等视频编辑app可以添加多个音轨,就想Audition一样强大。这些都都需要我们对AudioTrack有一定的了解掌握。

二、AudioTrack的介绍

我们先简单看下AudioTrack提供了哪些API

2.1. 构造方法

public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat,
int bufferSizeInBytes, int mode)
其中采样率sampleRateInHz、声道数channelConfig、音频格式audioFormat以及音频缓冲区大小bufferSizeInBytes 这四个概念和上一篇《AudioRecord录制PCM音频》中的介绍的AudioRecord的构造方法的参数意义以及获取方式基本一致。下面我们看下另外两个参数streamType以及mode

streamType音频流的类型,有如下几种
AudioManager#STREAM_VOICE_CALL:电话声音AudioManager#STREAM_SYSTEM:系统声音
AudioManager#STREAM_RING:铃声
AudioManager#STREAM_MUSIC:音乐声
AudioManager#STREAM_ALARM:闹铃声
AudioManager#STREAM_NOTIFICATION:通知声

这里我们使用的是AudioManager#STREAM_MUSIC。_
下面我们重点看下mode
@param mode streaming or static buffer.
MODE_STATIC and MODE_STREAM

  • STATIC模式:一次性将所有的数据放到一个固定的buffer,然后直接传送给AudioTrack,简单有效,通常应用于播放铃声或者系统提示音等,占用内存较少的音频数据

  • STREAM模式:一次一次的将音频数据流写入到AudioTrack对象中,并持续处于阻塞状态,当数据从Java层到Native层执行播放完毕后才返回,这种方式可以避免由于音频过大导致内存占用过多。当然对应的不足就是总是在java和native层进行交互,并且阻塞直到播放完毕,效率损失较大。

2.2. Action 写入、播放、暂停、停止、释放

write(byte audioData, int offsetInBytes, int sizeInBytes)把pcm数据写入到AudioTrack对象
播放、暂停、停止、释放 常规的播放Action操作。

2.3. 状态机(getState以及getPlayState)

AudioTrack中有两个state,一个是AudioTrack是否已经初始化,后续的Action操作都依赖于此,这个有点类似MediaPlayer的prepared状态,只有处于prepared状态之后才可以进行其他播放相关操作
另外一个就是playstate,用于记录判断当前处于什么播放状态。
状态的改变加速,处理多线程同步问题
private final Object mPlayStateLock = new Object();

三、具体实现

我们在上一篇《AudioRecord录制PCM音频》中示例代码产生的pcm作为AudioTrack的数据播放源来。跟进mode不同,分别实现

3.1 STATIC模式

//1. 初始化参数和bufferprivate void initAudioTrackParams() {sampleRateInHz = 44100;channels = AudioFormat.CHANNEL_OUT_MONO;//错误的写成了CHANNEL_IN_MONOaudioFormat = AudioFormat.ENCODING_PCM_16BIT;bufferSize = AudioTrack.getMinBufferSize(sampleRateInHz, channels, audioFormat);pcmFile = new File(getExternalFilesDir(Environment.DIRECTORY_MUSIC), "raw.pcm");if (pcmFile.exists()) {hasPcmFile = true;}}private void initStaticBuff() {//staic模式是一次读取全部的数据,在play之前要先完成{@link audioTrack.write()}if (audioTrackThread != null) {audioTrackThread.interrupt();}audioTrackThread = new Thread(new Runnable() {@Overridepublic void run() {FileInputStream fileInputStream = null;try {//init audioTrack 需要先确定buffersizefileInputStream = new FileInputStream(pcmFile);long size = fileInputStream.getChannel().size();staicBuff = new byte[(int) size];ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream(staicBuff.length);int byteValue = 0;long startTime = System.currentTimeMillis();while ((byteValue = fileInputStream.read()) != -1) {
//                        Log.d(TAG, "run: " + byteValue);//耗时操作byteArrayOutputStream.write(byteValue);}Log.d(TAG, "byteArrayOutputStream write Time: " + (System.currentTimeMillis() - startTime));staicBuff = byteArrayOutputStream.toByteArray();isReadying = true;} catch (IOException e) {e.printStackTrace();} catch (Throwable e) {e.printStackTrace();} finally {if (fileInputStream != null) {try {fileInputStream.close();} catch (IOException e) {e.printStackTrace();}}Log.d(TAG, "playWithStaicMode: end");}}});audioTrackThread.start();}//. 2. 点击播放private void play(byte[] staicBuff) {//1. static模式是一次读去pcm到内存,比较耗时,只有读取完之后才可以调用playif (!isReadying) {Toast.makeText(this, "请稍后", Toast.LENGTH_SHORT).show();return;}//2.如果正在播放中,重复点击播放,则停止当次播放,调用reloadStaticData重新加载数据,然后playif (isPlaying) {audioTrack.stop();audioTrack.reloadStaticData();Log.d(TAG, "playWithStaicMode: reloadStaticData");audioTrack.play();return;}//3。否则,就先释放audiotrack,然后重新初始化audiotrack进行releaseAudioTrack();int state = initAudioTrackWithMode(AudioTrack.MODE_STATIC, staicBuff.length);if (state == AudioTrack.STATE_UNINITIALIZED) {Log.e(TAG, "run: state is uninit");return;}//4. 把pcm写入audioTrack,然后进行播放long startTime = System.currentTimeMillis();int result = audioTrack.write(staicBuff, 0, staicBuff.length);Log.d(TAG, "audioTrack.write staic: result=" + result+" totaltime="+ (System.currentTimeMillis() - startTime));audioTrack.play();isPlaying = true;}private void pausePlay() {if (audioTrack != null) {if (audioTrack.getState() == AudioTrack.STATE_INITIALIZED) {audioTrack.pause();audioTrack.flush();}isPlaying = false;Log.d(TAG, "pausePlay: isPlaying false");}if (audioTrackThread != null) {audioTrackThread.interrupt();}}private void releaseAudioTrack() {if (audioTrack != null && audioTrack.getState() == AudioTrack.STATE_INITIALIZED) {audioTrack.stop();audioTrack.release();isPlaying = false;Log.d(TAG, "pausePlay: isPlaying false");}if (audioTrackThread != null) {audioTrackThread.interrupt();}}

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3.2 STREAM模式

1. 初始化参数   
private void initAudioTrackParams() {sampleRateInHz = 44100;channels = AudioFormat.CHANNEL_OUT_MONO;//错误的写成了CHANNEL_IN_MONOaudioFormat = AudioFormat.ENCODING_PCM_16BIT;bufferSize = AudioTrack.getMinBufferSize(sampleRateInHz, channels, audioFormat);pcmFile = new File(getExternalFilesDir(Environment.DIRECTORY_MUSIC), "convert.wav");//"raw.pcm"if (pcmFile.exists()) {hasPcmFile = true;}}2. 点击进行播放
private void play() {releaseAudioTrack();int state = initAudioTrackWithMode(AudioTrack.MODE_STREAM, bufferSize);if (state == AudioTrack.STATE_UNINITIALIZED) {Log.e(TAG, "run: state is uninit");return;}audioTrackThread = new Thread(new Runnable() {@Overridepublic void run() {FileInputStream fileInputStream = null;try {fileInputStream = new FileInputStream(pcmFile);byte[] buffer = new byte[bufferSize / 2];int readCount;Log.d(TAG, "run: ThreadId=" + Thread.currentThread() + " playState=" + audioTrack.getPlayState());//stream模式,可以先调用playaudioTrack.play();while (fileInputStream.available() > 0) {readCount = fileInputStream.read(buffer);if (readCount == AudioTrack.ERROR_BAD_VALUE || readCount == AudioTrack.ERROR_INVALID_OPERATION) {continue;}if (audioTrack == null) {return;} else {Log.i(TAG, "run: audioTrack.getState()" + audioTrack.getState() + " audioTrack.getPlayState()=" + audioTrack.getPlayState());}
//                        audioTrack.getPlayState()//一次一次的写入pcm数据到audioTrack.由于是在子线程中进行write,快速连续点击可能主线程触发了stop或者release,导致子线程write异常:IllegalStateException: Unable to retrieve AudioTrack pointer for write()//所以加playstate的判断if (readCount > 0 && audioTrack != null && audioTrack.getPlayState() == AudioTrack.PLAYSTATE_PLAYING && audioTrack.getState() == AudioTrack.STATE_INITIALIZED) {audioTrack.write(buffer, 0, readCount);}}} catch (IOException | IllegalStateException e) {e.printStackTrace();Log.e(TAG, "play: " + e.getMessage());} finally {if (fileInputStream != null) {try {fileInputStream.close();} catch (IOException e) {e.printStackTrace();}}Log.d(TAG, "playWithStreamMode: end  ThreadID=" + Thread.currentThread());}}});audioTrackThread.start();}private void pausePlay() {if (audioTrack != null) {if (audioTrack.getState() > AudioTrack.STATE_UNINITIALIZED) {audioTrack.pause();}Log.d(TAG, "pausePlay: isPlaying false getPlayState= " + audioTrack.getPlayState());}if (audioTrackThread != null) {audioTrackThread.interrupt();}}private void releaseAudioTrack() {if (audioTrack != null && audioTrack.getState() == AudioTrack.STATE_INITIALIZED) {audioTrack.stop();audioTrack.release();Log.d(TAG, "pausePlay: isPlaying false");}if (audioTrackThread != null) {audioTrackThread.interrupt();}}

四、遇到的问题

纸上得来终觉浅,绝知此事要实践
本篇文章原计划昨天完成,但是在实践中遇到了不少问题,不过最终都得以解决,记录如下

1: stream模式快速点击 声音重叠,如何停止:在触发播放前先停止和释放auidoTrack,然后在进行init,在audioTrack写入数据的线程中write操作要做好audiotTrack的状态判断。具体实现见上面小节的代码

2:如何监听播放进度:AudioTrack有没有想MediaPlayer的丰富的监听回调,比如说,播放进度,播放完成回调,异常回调等。遗憾的是还真没有,针对STATIC模式的播放结束监听倒是可以借助setNotificationMarkerPosition 和 setPlaybackPositionUpdateListener来判断来判断。具体见上面小节中STATIC模式的实现

3: staic模式下有时候无法播放;音频在快速连续点击中加了isplaying的片段,如果正在playing中有触发了play,会先stop然后调用audioTrack.reloadStaticData()加载数据流,再进行播放,但是发现快速连续点击是间隔一次才会播放生效,原因还是audioTrack资源没有被正确使用,改为了先release在进行init的方式。

4: IllegalStateException: Unable to retrieve AudioTrack pointer for write():这个异常是stream模式时在主线程出发了stop或者release,而在audioTrack子线程write时抛出的异常,原因就是播放状态不对,如果已经处于Stropped状态,再进行write操作就会报这个错误,所以write时加个playstate状态的检验。具体解决实现见上面小节的代码。


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