using UnityEngine;public class Vector2Test : MonoBehaviour
{void Start(){// 上下左右,对应坐标系上下左右print(Vector2.down);print(Vector2.up);print(Vector2.left);print(Vector2.right);print(Vector2.one);print(Vector2.zero);Vector2 a = new Vector2(2, 2);Vector2 b = new Vector2(3, 4);Vector2 c = new Vector2(3, 0);print(a.magnitude);print(a.sqrMagnitude);print(b.magnitude);print(b.sqrMagnitude);print(a.normalized);//向量是结构体,是值类型,要整体赋值transform.position = new Vector3(3, 3, 3);Vector3 pos = transform.position;pos.x = 10;transform.position = pos;// 两个向量夹角print(Vector2.Angle(a, b));print(Vector2.Angle(a, c));// 返回一个限制在最大长度2的向量print(Vector2.ClampMagnitude(c, 2));//(2,0)print(Vector2.Distance(b, c));//4// a,b向量之间插值print(Vector2.Lerp(a, b, 0.5f));//(2.5, 3)print(Vector2.LerpUnclamped(a, b, 0.5f));//(2.5, 3)print(Vector2.Lerp(a, b, 2f));// (3,4)// 沿着b的方向,延伸2倍,在x方向b - a=1,在b的基础上加1 * 2倍;在y方向上b-a=2,在b的基础上加2 * 2倍print(Vector2.LerpUnclamped(a, b, 3f));// (5,8)// 返回最大长度的向量print(Vector2.Max(a, b));print(Vector2.Min(a, b));}
}
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