Shader 最终版本的水纹效果

Shader "Custom/RippleShader"{Properties{// _Color("Base Color", Color) =
Shader "Custom/RippleShader"
{Properties{
//      _Color("Base Color", Color) = (1,1,1,1)_MainTex("Base(RGB)", 2D) = "white" {}_NoiseTex ("Wave Noise", 2D) = "white" {}//噪波贴图_Color ("Tint", Color) = (1,1,1,1)_Indentity ("Indentity", float) = 0.1//表示水波的扭曲强度_SpeedX ("WaveSpeedX", float) = 0.08//噪波贴图延X方向的移动速度_SpeedY ("WaveSpeedY", float) = 0.04//噪波贴图延Y方向的移动速度_AlphaFadeIn ("AlphaFadeIn", float) = 0.0//水波的淡入位置_AlphaFadeOut ("AlphaFadeOut", float) = 1.0//水波的淡出位置_TwistFadeIn ("TwistFadeIn", float) = 1.0//扭曲的淡入位置_TwistFadeOut ("TwistFadeOut", float) = 1.01//扭曲的淡出位置_TwistFadeInIndentity ("TwistFadeInIndentity", float) = 1.0//扭曲的淡入强度_TwistFadeOutIndentity ("TwistFadeOutInden